
#Mmm fallout 3 nexus mod#
One of the most difficult aspects of mod guides is game balance, especially since users want different levels of difficulty and AI intelligence. While the main MMM plugin has been regularly updated, those plugins predate the most recent update to FWE. I'd suggest looking at them in FO3Edit along with the rest of the mods you use since I expect there may be conflicts with mods like FWE at least for leveling and scaling changes. I have never used or tested any of the optional MMM Alternative Configuration plugins in the RC61 file. Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Dynamic Player Scaling.esp Mart's Mutant Mod - Soft Unleveler.esp OR What I don't know is if anyone played with them before along with the other mods from the Guide, especially in conjunction with FWE, and I'm specifically interested in these four: I understand what they do, they're similar to the ones provided for Oblivion and I'm aware of the risks of using them.

Mart's Mutant Mod - Soft Unleveler Hardcore.esp Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - No Stalker Creatures.esp Mart's Mutant Mod - No Skeleton Decay.esp Mart's Mutant Mod - No DLC Increased Spawns.esp Mart's Mutant Mod - No Abominable Mutants.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Dynamic Player Scaling.esp
